Sunday, February 22, 2009

400 Anyone??


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Dire Maul North

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In the first room, go down the nearest ramp into the grassy area in the center and pull Guard Mol'dar (on the opposite side) all the way up his ramp, then kill him. (Otherwise, at 50%, he'll call the nearby puppies to his aid which will often nibble your head off, and this is a loooong corpse-run.) Loot Gordok Inner Door Key.
Head left (as you're looking up the ramp you just went up), avoid one pack of mobs, then head through the center passage to the next room, avoiding (or killing) the pack of mobs guarding it. Get to the small circle of pillars in the center of the room and open Fengus's Chest, looting Gordok Courtyard Key.
Open the large double-doors opposite from the way you came. Keep going, keep going through rooms; there aren't any forks in the road or large confusing rooms. You can avoid most of the mobs. Stop when you get to sunlight again.
Careful: Do not kill King Gordok!... or you won't be able to attack the Gordok Spirits. The Gordok Spirits are in a semi-circle on the edges of the room. Unequip/equip gear as needed at a safe distance. Once you've aggro'd a Gordok Spirit, the only way (well, quickest way) out of combat is to die and run back in.

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