Saturday, August 22, 2009

More news

Raids & Dungeons
  • The concept of Ulduar teleports will be back in future instances including Icecrown Citadel. Developers do not want you to have to run for hours just to get back to a boss after a wipe.

Cross Server LFG
  • This will let you PUG 5-man instances and search for groups through multiple servers.
  • It will come with its own reward systems. If you're the leader of a PUG and complete the dungeon succesfully you will be rewarded.
  • It should be out for patch 3.3.0.

Icecrown Citadel
  • Icecrown Citadel will have 4 floors.
  • It will be a 10 and 25 players raid with 12 bosses
  • Waypoints / Teleporters are being reused here because the instance is really big.
  • You will fight Sindragosa, the ultimate Frost Wyrm. You will also fight Arthas.
  • The instance is built around the spire where the Ice Throne sits.
  • At the 2nd floor, you will have to board an airship with your faction leader and race against the other faction to reach the 3rd floor. You will eventually board their ship with rocket packs and catapults to fight them.
  • The 3rd floor seems to be the biggest one and will feature 3 wings
  • The 4th floor is where you will fight Arthas

Icecrown Citadel - Dungeons
  • The Icecrown Citadel will also feature a 5-man dungeon.
  • It has 3 different wings and feature 8 bosses in total. You will have to unlock the 2nd and 3rd wings through an epic questline.
  • You will fight alongside Horde and Alliance heroes.

Cataclysm
  • 4 Raids : Grim Batol, Skywall, The Firelands, Blackwing Descent
  • Dungeons : Grim Batol, Uldum, Deepholme, Skywall, Abyssal Maw, Blackrock Caverns
  • Old World Heroics: Deadmines, Shadowfang Keep

Abyssal Maw (LVL 78-82)
  • Abyssal Maw is one of the two 5-player dungeons located in the Sunken City of Vashjir. It will be non-linear.
  • It's a giant vortex in the center of the zone, getting near the vortex will pull you down to the elemental plane of water.
  • The dungeon will be on the ocean's floor. You will be able to see the ocean through windows in the dungeon and will make an extensive use of the new water effects in Cataclysm.

Halls of Origination
  • Halls of Origination will be a non-linear dungeon with elevators to access higher floors. It will feature 7 bosses.
  • This is one of the first 5 players dungeon located in the lost deserts of Uldum
  • This is the ultimate titan dungeon, it will feature a lot of titan's lore and you will meet Brann Bronzebeard once again here.

Lost City of Tol'vir
  • Exterior 5-man dungeon

Blackrock Caverns
  • Blackrock Caverns is an entirely new instance located inside Blackrock Mountains. It was a good occasion to reinvent a fan favorite.
  • It is now an off-site base for Deathwing and it's now occupied by the Twilight's Hammer. You will find out why the Twilight's Hammer is here and what they want here.
  • It will feature new art, loot, and creatures. The Beast still lurks ...

Blackwing Descent (Raid)
  • Nefarian will return in this instance. This is an entirely new raid inspired by the original Blackwing lair with new loot, new art, new creatures.

The Firelands (Raid)
  • The Firelands is the Elemental Plane of fire. You will fight Ragnaros again here and you will finally fight him at his full strength.

Onyxia 5th anniversary
  • Onyxia is back with updated encounter mechanics. You will find new and updated loot here based on the original items with improved stats.
  • Onyxia's 310% flying mount "Brood of Onyxia" is going to be a very very rare drop.

Friday, August 21, 2009

Latest news

Archaeology
Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.

Reforging
  • Reforging is another way to customize your gear.
  • It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
  • It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.

Professions
  • Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
  • Gathering should be a little more fun.
  • Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
  • Fishing will also have some big changes, no details yet but it's going to be more fun.

Itemization
In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all "core" stats more appealing. Here are some examples of such plans.

  • MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
  • Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
  • Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
  • Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
  • Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
  • Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
  • Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
  • Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.

Legendary Item
  • Shadowmourne - You won't get Frostmourne in Icecrown but Death Knights and Hunters will get a Legendary Axe named Shadowmourne.

Goblins
  • Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
  • Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
  • Time is money - Cash in on a 1% increase to attack and casting speed.
  • Best Deals Anywhere - Best possible gold discount, regardless of reputation.
  • Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
  • Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
  • Goblins can be all classes except Paladin or Druids

Worgens
  • Darkflight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
  • Viciousness - Increase damage by 1%.
  • Abberation - Reduced duration on Curses and Diseases used against you by 15%.
  • Flayer - Skinning skill +15, you skin creature fast, and you don't even need a knife.
  • Worgens can be all classes except Paladins or Shamans

Worgen Form
  • The Worgen Form is cosmetic only
  • out of combat you can pick between Human or Worgen.
  • In combat you will be a worgen.

Hunter
  • Hunter's mana is GONE!!!
  • Hunters now use focus, no longer care about intellect or mana regen.
  • Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
  • Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
  • A shot costs 30 to 60 focus.
  • Hunters will have fewer cooldowns on abilities
  • Ammos will become an item, not a consumable.

Warlock
  • Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
  • Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
  • You get three shards per fight, they will regen very quickly out of combat.
  • It will be possible to get more for long fights or mistakes through Drain Soul.
  • Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
  • Empowered Searing Pain : Next 3 Searing Pains crit
  • Empowered Summon Demon : Instant Cast
  • Empowered Soulfire : Instant Cast
  • Empowered Fear : Instant Cast
  • Empowered Death Coil : Longer Horror, more healing received.
  • They are only used in combat, summons or demons won't use your shards.

Saturday, August 15, 2009

World of Warcraft: Cataclysm

The next expansion is comfirmed to be the rumored Cataclysm. This bring new level cap, new classes (although old faction), new zones and bosses.


Goblins
Deathwing once again sought the services of the goblins, as slaves. Unable to refuse such an offer, the goblins were enslaved by him. A large group have resisted however. With their previous homes devastated by the cataclysm, they escaping to an island off the coast of The Barrens. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins' shift from neutrality.

Worgen
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing thme to retain their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.

Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.

Classic Dungeon Revamp
Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.

Unreleased Zones & Dungeons
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,

  • Hyjal
  • Gilneas
  • Uldum

Tuesday, August 4, 2009

Patch 3.2



Finally patch 3.2 is LIVE. I can't comment much because the servers are down right now (bummers). So much to see and do when the server comes back. The first thing i wanna do is change my druid colours. Black bears ftw.

Be back laters.

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